musesfool: art deco brandy ad (been drinking since half-past three)
[personal profile] musesfool
Today was my first day back at work after my vacation and I did not sleep at all well last night, despite, you know, working from home and didn't have to get up early or anything. I was tossing and turning until sometime after 4 am, at which point I finally fell asleep.

Work was fine - busy, and kind of a lot, but not difficult despite the lack of sleep - but then I sat down on the couch after dinner to watch the Mets and fell asleep for about 40 minutes. *hands*

I'm really glad I took yesterday off too. I 100% recommend adding an extra day onto your vacation if you can - especially if it's a Monday, and doubly so if you actually went away. It makes it easier to get back into the grind, at least for me. I had 333 emails to sort through this morning, and there is way too much going on, as usual, but I timed it so that all of my regular meetings happened while I was out, so this week should be fairly quiet.

On the home front, I've had my new dishwasher for a week now and it is working really well, though I am still learning how to load it. The tines are much closer together and shorter than in my old one, which makes it difficult to get stuff in between them. But it's so quiet! And it doesn't leak! *knock wood* It does take 2.5 hours to run the full normal cycle, but I can live with that.

On the TV front, I finished Murderbot and enjoyed it - Mensah is still my favorite and I wish Bharadwaj had had more to do because I liked her as well.

I also finished the last 2 available episodes of My Life Is Murder because I read they are doing a new season, though who knows when it will be available here. I enjoyed the s4 2-part finale, and I do kind of low-key ship Alexa and Madison, though I also like that they have not had any real romantic interests for Alexa, and those 2 episodes really focused on her lingering grief for her husband.

In other news, Baby Miss L went to Sesame Place this past weekend and the videos of her vibrating with joy over meeting Elmo and Grover and Cookie Monster are amazing!

*
[syndicated profile] otw_news_feed

Posted by Caitlynne

Over the past few weeks, we completed several important infrastructure updates including upgrading to Elasticsearch 8, finishing the transition to Rails 7.1, and migrating the bookmarks table to create room for more bookmarks. We also made some user-facing improvements, such as fixing various access and display bugs; clarifying some error messages, form labels, and page titles; and adding chapter numbers to comments in your inbox. Special thanks and welcome to first-time contributors Abhinav Gupta, hk-contribs, TemperedPetals, and Vemmy RM! We’d also like to thank Dhiraj Mishra for reporting a security issue.

Credits

  • Coders: Abhinav Gupta, AliceLsr, Bilka, Brian Austin, calm, ceithir, Connie Feng, EchoEkhi, Hamham6, hk-contribs, kitbur, sarken, slavalamp, TemperedPetals, Vemmy RM, weeklies
  • Code reviewers: Bilka, Brian Austin, ceithir, Coding-Hen, Hamham6, sarken, weeklies
  • Testers: Bilka, Booksarelife, Brian Austin, Caitlynne, calamario, choux, Deniz, Keladry, LilyP, Lute, lydia-theda, Sam Johnsson, Sanity, Teyris, therealmorticia, wichard

Details

0.9.414

In the process of installing the new Elasticsearch servers, we upgraded to Elasticsearch 8 on June 24!

  • [AO3-6259] – We upgraded the Elasticsearch gem to version 8.18.0.

0.9.415

On June 25, we finished off the last remaining parts of the update to Rails 7.1.

  • [AO3-6894] – We flipped the remaining configuration values to use the new defaults from Rails 7.1.

0.9.416

Our deploy on July 1 updated older language on the work search and filtering forms from “Author/Artist” to “Creator” and added chapter numbers to comments in your inbox, among other improvements.

  • [AO3-6050] – When accessing the Tag Wrangling page showing all relationship tags related to a character, tags would always be shown in alphabetical order, regardless of sort order. Now, tag wranglers can additionally sort through the tags by how many times they were used or by creation date.
  • [AO3-6273] – Sometimes, when you used the “Post Draft” button on a draft, the word count of the publicly posted work would be blank. It should now always be the correct number.
  • [AO3-6373] – If you blocked a user who had previously commented on your work, you could no longer freeze their comment. We fixed this, so you can now block users and freeze their comment threads in any order without problems.
  • [AO3-6735] – We fixed that when you left a comment on an news posts with comment moderation enabled, the resulting comment email would incorrectly tell you that the comment was on a work with moderated comments.
  • [AO3-6936] – We changed the browser page title on subscriptions pages to a format that matches other user pages: “username – Subscriptions | Archive of Our Own.”
  • [AO3-6971] – We fixed an error that occurred if the “No Fandom” tag didn’t exist, for example in a development installation of the Archive.
  • [AO3-7010] – Trying to access the chapter index of a work that’s both in an unrevealed collection and hidden by an admin used to result in an error 500. We’ve fixed that so it now results in a normal permission error.
  • [AO3-7017] – If you knew the ID of a draft work or a work restricted to logged in users, you could access a few subpages of the work that revealed its title and blurb. Since that information isn’t meant to be public, we’ve once again restricted access to these pages.
  • [AO3-7016] – We updated the gem we use to run database schema migrations of large tables.
  • [AO3-5345] – Collection maintainers get an email notification if they run matching in a gift exchange and the sign-ups are invalid. We’ve improved the text of this email and prepared it for translation.
  • [AO3-6541] – We changed the works search and the sorting and filtering options to use “Creator” instead of “Author/Artist” to match the terminology used by the rest of the site.
  • [AO3-6750] – Comments in your inbox now include the chapter number, so you don’t have to follow the comment link to know where exactly it was left.
  • [AO3-6807] – If you tried to use an invalid URL for an external work or in your collection sign-up, you would sometimes get a 500 error. We fixed that so now you will always get a proper error message telling you that the URL is invalid.
  • [AO3-6999] – We removed some duplicate code for sending comment emails to admins.

0.9.417 & 0.9.418

On July 3 and July 4, we ran out of rows in the database table that stores bookmarks, so we had to move them to a larger table that can hold them all! Now you can once again add your own bookmarks to the 647 million we already have.

  • [AO3-7031] – We migrated the bookmarks table to be able to hold more rows and then migrated all other table columns that refer to bookmarks to also support the larger bookmark IDs.

0.9.419

On July 12, we deployed an assortment of minor changes that included allowing the accent-color property in skins and clarifying some error messages.

  • [AO3-6795] – When you were excluding a tag in a search and then made a syntax error when trying to filter those results, you’d get a 500 error. We’ve fixed this so it instead tells you that your query has a syntax error.
  • [AO3-6989] – If you tried to view the pseuds list for a user who didn’t exist, you’d get redirected to the People Search page. That made sense in a way, but wasn’t terribly consistent with other nonexistent pages. Now you’ll get a 404 error instead, which makes it easier to check for typos in the URL you entered.
  • [AO3-7007] – We fixed a 500 error when a guest tried to add a work to a collection by directly going to the “Add To Collection” URL.
  • [AO3-7025] – We fixed a typo in one of the CSS properties in the Creating a Skin help pop-up.
  • [AO3-7022] – We changed the default comment setting for news posts to “Only registered users can comment.”
  • [AO3-5344] – We prepared the email that you get when your work is invited to a collection for translation.
  • [AO3-7019] – You will now get an informative error message if you try to change your username to the same name as you currently have, instead of it silently doing nothing.
  • [AO3-7033] – When you access a skin, the skin title is now part of the browser page title.
  • [AO3-7041] – You can now use the accent-color property in site and work skins!
  • [AO3-6852] – We removed some old unused scripts for testing gift exchange matching.
mastermahan: (Default)
[personal profile] mastermahan posting in [community profile] scans_daily
Back around 2019, Hasbro was working to develop a Micronauts animated series. A whole 52 episodes were produced, but the animation studio, Boulder Media, was sold off and the show was shelved and made a tax write-off.

Well, guess what just leaked to archive.org!

https://xcancel.com/Chevistian1/status/1947720694265221265

https://archive.org/details/s-02-e-16_202507/

I stuck one page of X-Men & the Micronauts #3 below the cut for legality purposes.

Read more... )

[ SECRET POST #6773 ]

Jul. 22nd, 2025 06:14 pm
case: (Default)
[personal profile] case posting in [community profile] fandomsecrets

⌈ Secret Post #6773 ⌋

Warning: Some secrets are NOT worksafe and may contain SPOILERS.


01.


More! )


Notes:

Secrets Left to Post: 01 pages, 16 secrets from Secret Submission Post #969.
Secrets Not Posted: [ 1 - broken links ], [ 1 - not!secrets ], [ 0 - not!fandom ], [ 0 - too big ], [ 0 - repeat ].
Current Secret Submissions Post: here.
Suggestions, comments, and concerns should go here.

Game: Lorelei and the Laser Eyes

Jul. 22nd, 2025 02:02 pm
isis: (medusa)
[personal profile] isis
I finished the game, yay! As I've mentioned before, this is a spooky atmospheric puzzle game, very stylized in grayscale with splashes of red, and a sort of phase-shifted overlay effect that makes everything look a little unreal. You play as a mysterious woman who has come to a mysterious hotel full of locked doors somewhere in Europe (Italy? Austria? Germany?) in 1963, at the request of a mysterious man for reasons of ??? The gameplay is very simple: you move with either a controller stick or arrow keys, and you have a single action button to interact with whatever is highlighted in front of you, or if nothing is, to bring up your "introspection" screen that includes inventory, "photographic memory" (images of everything important you've interacted with, text from books/documents/signs you've seen, etc), and "mental notes" which is where your quests, so to speak, show up, e.g. "Unlock room 1957" or "Broken elevator?" The game manual - once you find it :-) - is minimal, and a lot of the game consists of figuring out how you need to figure out the game. The story also makes little sense and is mostly vibes until you accumulate more information, as putting the story together is in some sense the point of the game.

The puzzles are mostly a matter of figuring out codes to open locks (doors, safes, puzzle boxes, computer logins) based on information that is usually near the lock, but may require extra information from books, letters, or other documents in order to transform into the needed code. Some things rely on Greek letters or Roman numerals; some rely on perspective or rotation or other transformation. Usually if I couldn't figure something out, it meant I didn't have the necessary auxiliary information, though sometimes I had it but didn't realize it was the missing piece.

I found the overall game structure really interesting, in that it's sort of separated into informal stages where there are a number of places you can go and things you can do (and a few things you can't do yet and can't figure out at all, e.g. a statue with a hole in it where obviously something is meant to go but you don't know what, or a room you can see but not enter) and within that, you can do things in any order you like, it's completely nonlinear. And then either something you do triggers an event which opens up additional places you can go/things you can do, or you solve a puzzle that gives you a key (possibly literally) to open up a new area. However, sometimes (probably often!) you receive access to a new area before you've solved everything in a previous area, though in order to fully progress the game you'll need to go back and solve whatever you missed. My brother and I compared notes occasionally, and marveled at how we often did things in completely different orders! For example, there's one area called the "Quiz Club" where you have to answer questions about in-game things in order to progress, and to get to it, you need to solve a puzzle that you have access to from fairly early in the game. My brother got there long before I did, because I missed that puzzle entirely until much later, but he was only able to answer a few of the questions, since he hadn't encountered the answers yet; by the time I got there, I was able to get through the whole thing fairly easily.

I did a bit more than 95% completion (there are some optional things you can do, some of which I chose not to) and finished in about 25 hours, which is probably dead slow, but I'm a slow gamer. I have 9 pages of notes - the facts and diagrams are of course saved in "photographic memory", but I wrote some things down so I could refer to them while in the game without having to access it (and sometimes it's not available, so you have to either remember or take notes). Also a few photos I took with my phone, heh.

The game is pretty inexpensive on Steam and goes on sale periodically (at the moment it's $17.49). As I mentioned in one of my updates, there is a really excellent hint guide on the steamcommunity.com site, which gently nudges you in the direction you should be thinking in order to solve the puzzles, rather than providing answers. You can pet the dog! You can drink espresso (after solving a certain puzzle...)! If you like puzzle games of this sort, I recommend this game!
sunnymodffa: (Cardigan the other Cyborg Pony MLP)
[personal profile] sunnymodffa posting in [community profile] fail_fandomanon
 
... from our fandom's final bastion on this motherforking planet
then I find you on the flip side palling round with Elon Musk?
Well I've had it. I can't stand it. The evangelists can can it
'fore humanity's insanity in stanning it goes bust.


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The Demon #13

Jul. 22nd, 2025 02:30 pm
iamrman: (Sindr)
[personal profile] iamrman posting in [community profile] scans_daily

Words and pencils: Jack Kirby

Inks: Mike Royer


Evilstein and the Monster from Hell!


Read more... )

Captain America #381

Jul. 22nd, 2025 12:33 pm
iamrman: (Default)
[personal profile] iamrman posting in [community profile] scans_daily

Writer: Mark Gruenwald

Pencils: Ron Lim

Inks: Danny Bulanadi


Cap refuses to help Diamondback with the Serpent Society, so she seeks aid elsewhere.


Read more... )

cap_ironman_fe: (Default)
[personal profile] cap_ironman_fe posting in [community profile] cap_ironman


Welcome to the 15th anniversary of Cap-IM Rec Week! 

Today is STONY DEFINITION: Show us the seminal fanworks that took your breath away and defined Steve/Tony characterization for you. What fanworks really capture Steve and Tony for you? What fanworks show what Steve and Tony are all about? Share your favorites that capture the essential magic of their relationship.  

To rec, simply REPLY to this or any other daily Themed post on any platform, or make your own reclist or post: 

  • DISCORD - use the #look-what-I-found channel
  • TUMBLR - tag @cap-ironman in you rec post and use #capimrecweek
  • BLUESKY - tag @cap-ironman in your post and use #capimrecweek
  • DREAMWIDTH - the perfect option if you want to rec anonymously!

Don’t forget to let us know why you’re reccing a work and please mark any major warnings. If you’d like to participate in our Special Bonus Bingo Round, join the Discord. HAVE FUN curating.


Blue Beetle #16

Jul. 22nd, 2025 10:29 am
iamrman: (Sindr)
[personal profile] iamrman posting in [community profile] scans_daily

Writer: Len Wein

Pencils: Ross Andru

Inks: Danny Bulanadi


Blue Beetle is on the trail of a serial killer stalking Chicago’s homeless.


Read more... )

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